Backgammon ist eines der ältesten Brettspiele der Welt. Es handelt sich um eine Mischung aus Strategie- und Glücksspiel. Dabei gewinnt jener Spieler, der als. Backgammon Startwürfe. Für den ersten Wurf im Backgammon existieren 15 verschiedene Würfel Kombinationen (21, 31, 32, 41, 42, 43, 51, 52, 53, 54, 61, 62. Startaufstellung der Blots. Welche Fachbegriffe sollte man bei.
BackgammonDie Unterschiede zwischen Portes und Backgammon sind marginal: Nach dem Anfangswurf, der den Startspieler bestimmt, würfelt dieser erneut, statt mit der. Die Startposition eines jeden Spieles ist unten abgebildet. Weiss spielt in diesem Fall von oben rechts nach unten links (in sein Heimfeld), Schwarz von unten. Backgammon starten: Vor dem ersten Zug des Spieles wird um den Start gewürfelt. Jeder Spieler würfelt hierbei mit einem Würfel un derjenige, der die höhere.
Backgammon Start What does compose your backgammon board? VideoBeginner Backgammon Tutorial - 3 - Hitting and Re-Entering This video tutorial is a beginner's guide for learning how to play the game Backgammon. Shop Backgammon boards on Amazon: kelannu.com video w. To start the game, each player throws a single die. This determines both the player to go first and the numbers to be played. If equal numbers come up, then both players roll again until they roll different numbers. The player throwing the higher number now moves his checkers according to the numbers showing on both dice. Backgammon Rules The game starts with both players each rolling a single die to determine who goes first. The one with the higher roll Each turn, a player rolls two dice. The numbers shown decide how far the player may move their pieces. If the same If the same number is rolled on both dice. How to Set up a Backgammon Board Method 1 of 3: Set Up. Understand the backgammon board. It's important to understand the basics of the backgammon board Method 2 of 3: Game Rules. Roll the dice at the start of each turn. Each player rolls two dice during his turn. Each Method 3 of. The first moves of a backgammon game are the opening moves, collectively referred to as the opening, and studied in the backgammon opening theory. Backgammon opening theory is not developed in as much detail as opening theory in chess, which has been widely studied. The reason for this is that following the first move in backgammon, there are 21 dice roll outcomes on each subsequent move, and many alternative plays for each outcome, making the tree of possible positions in backgammon expand. Welcome to fully featured backgammon platform, where you can have extreme fun! The Most Fun Backgammon Game There is a reason why the oldest game . As backgammon is a 2 player game, you need to have a set of 15 checkers of different colors for each player. The movement of the checkers on the backgammon board is determined by a roll of two dice. Thus you absolutely need a pair of dice to play backgammon. Before You Start. Set the board on a level playing surface between the two players. Count the playing discs to confirm that you have the correct number. There should be 15 each of two colors, for a total of If you're playing a more serious game, you might use a doubling cube, but it .
Backgammon Multiplayer. You can't challenge yourself. But you can change your name if you want! Enter your name Please enter a name to display to other players Cancel OK.
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Don't like the Halloween theme? The movement of the checkers on the backgammon board is determined by a roll of two dice.
Thus you absolutely need a pair of dice to play backgammon. You can have one pair of dice for each player, but you can also share one pair with your opponent.
Thus, any good backgammon board set contains 2 cups inside. The last thing that you need is another special die, known as the cube or videau. This die is used to double the stakes of the game while playing.
It requires a bit more knowledge of the game. You will find 24 triangles on your backgammon board. Those triangles are known as points, and represent the place the checkers can be moved on.
A player bears off a checker by rolling a number that corresponds to the point on which the checker resides, and then removing that checker from the board.
Thus, rolling a 6 permits the player to remove a checker from the six point. If there is no checker on the point indicated by the roll, the player must make a legal move using a checker on a higher-numbered point.
If there are no checkers on higher-numbered points, the player is permitted and required to remove a checker from the highest point on which one of his checkers resides.
A player is under no obligation to bear off if he can make an otherwise legal move. Figure 5. White rolls and bears off two checkers. A player must have all of his active checkers in his home board in order to bear off.
If a checker is hit during the bear-off process, the player must bring that checker back to his home board before continuing to bear off.
The first player to bear off all fifteen checkers wins the game. Backgammon is played for an agreed stake per point. Each game starts at one point.
During the course of the game, a player who feels he has a sufficient advantage may propose doubling the stakes.
He may do this only at the start of his own turn and before he has rolled the dice. A player who is offered a double may refuse , in which case he concedes the game and pays one point.
Otherwise, he must accept the double and play on for the new higher stakes. A player who accepts a double becomes the owner of the cube and only he may make the next double.
Your opponent's outer quadrant. Actually, you start with checkers in all four quadrants. Want more quizzes? Keep testing yourself!
Method 2 of Roll the dice at the start of each turn. Each player rolls two dice during his turn. Each number in the dice roll indicates how many points each checker can move.
Each move is separate and the two dice roll numbers should not be added together. Move in one direction only. Checkers always move in one direction, from the opposing player's home board, crossing the two outer boards, and into the moving player's home board.
Checkers can never go backwards, only forward. The movement of the checkers resembles a horseshoe. Place checkers on open points only.
Checkers can only move to open points on the board. Open points either have no checkers on them, have the player's checkers on them, or have just one of the opponent's checkers on them.
A player cannot move his checkers into a point that has two or more of the opponent's checkers on it because that point is temporarily "claimed" by the opponent.
Try to protect your checkers from your opponent. Players should try to keep their checkers safe from their opponents.
To keep your checkers safe, you should try to move them so each point has at least two checkers on it. If you have just one checker on a point, your opponent can land on it and take your checker out of the game a point with one checker is called a blot.
You'll have to start that checker over from the home board. Learn how doubles work. If a player rolls doubles, then he gets to move the number on the dice four separate times.
So, if you roll two 3s, you can move any checker 3 spaces 4 separate times. You can also divide the spaces among different checkers.
Bear off your checkers first to win the game. Once a player has all of the checkers in his or her home board, then he can begin to "remove" them from the game.
This is called "bearing the checkers off the board. If you don't roll the number of the points the checkers are on, you can move them closer to the 1-point, but you still have to roll a 1 to get them off the board completely.
Method 2 Quiz In order to stop your opponent from landing on a given point, you must have at least how many checkers on that point?
One Almost! Two Yup! Three Not quite! Method 3 of Play a game of Nackgammon. To play this variation of the game, each player will place 2 checkers on his point, 2 checkers on his point, 4 checkers on his point, 3 checkers on his 8-point, and 4 checkers on his 6-point.
You can think of this as setting up a traditional game of backgammon, except that you "borrow" one checker from your point and another from your 6-point.
Other than the positioning, the rules are the same as they are for regular backgammon. Set up a game of hyper-backgammon.
To set up the board for this game, each player only needs 3 checkers total. Each player should place one checker on his point, point, and point.
After that, you're ready to play this exciting and fast-paced version of backgammon. Backgammon opening theory is not developed in as much detail as opening theory in chess , which has been widely studied.
The reason for this is that following the first move in backgammon, there are 21 dice roll outcomes on each subsequent move, and many alternative plays for each outcome, making the tree of possible positions in backgammon expand much more rapidly than in chess.
Despite the complications posed by this rapid branching of possibilities, over the course of many years, a consensus did develop among backgammon experts on what is the preferred opening move for each given roll.
Following the emergence of self-trained backgammon-playing neural networks , the insights on what are the best opening moves have changed in some unexpected ways.
The table below summarizes the most commonly preferred moves, for each of the 15 possible opening rolls, as selected by detailed computer simulations, referred to as " rollouts ".
Whoever rolls higher moves first, using the numbers on the already-rolled dice. In the case of a tie, the players roll again.